THE blender modelling guy joins us for a full hour on tips for improving your modelling skills.
Discussed in this podcast:
-Is knowing how to draw something essential for modelling?
-How new technology has recently changed the modelling workflow
-The importance of good 'form' in your model
-Some tricks for avoiding the horrible uncanny valley
-How Jonathan got started with Blender
-Will 3D scanning ever replace modelling?
-Artificial intelligence, and how it could possible replace artists
-How CG Cookie got started
-How to get started modelling characters
Also discussed:
-Jonathan's encounter with a dog-hating runner
-Video games and unwinding
-The Balmer Peak
-Jonathan's beer brewing hobby
Plus! Stay till the end for Q&A from Twitter:
-Should Blender ditch the non-modal UI?
-Should you give up Blender if you get frustrated or easily distracted?
-Best pipeline for working on an animation with a large team?