Welcome to the No Prisoners, No Mercy Show 250. This time the gang talks a frustrating game mechanic - When is a game too long? When has a grind been stuck in front of you before you get to the new or good content? How many times have you been sent in a "fetch quest" only to be told by the quest giver to deliver it to the npc you just ran past? How my any times have you seen a game advertise how big the open world is only to discover there is nothing to do IN that world?
See you online,
The No Prisoners, No Mercy Team