This episode's guest is Jesse Ross, designer of Trophy Dark. Trophy Dark is a narrative game about doomed treasure hunters venturing into a forest that doesn't want them there.I'm a late discoverer of Trophy Dark; I read it just a few months ago, and it radically changed the way I see and play RPGs. The book delivers such a strong and consistent gameplay experience with a very simple mechanical architecture. You know I like horror RPGs, and Trophy Dark, in a way, is a medieval fantasy forest horror game. It's unique and beautifully designed, with a mesmerizing quality and a set of mechanics that allow for amazing gameplay to emerge.In this episode, we'll talk about a dragonfly invasion, things Jesse sees in the dark, coping with hubris, and how to build a truly meaningful collaborative gameplay experience.Jesse's websitewww.jesseross.comTrophy Darkwww.trophyrpg.comRooted in crisis website and Kickstarter pagewww.rootedincrisis.comwww.kickstarter.com/projects/jesseross/rooted-in-crisisStorewww.thelostbaystudio.comNewsletterwww..thelostbaystudio.substack.com/subscribe?Follow the The Lost Bay Podcastwww.bsky.app/profile/thelostbaystudio.comwww.instagram.com/thelostbaystudio/Produced by IkoEditing Laura ElleMusic Avery Isles