Nathan Hamley drops by this week as we go on “Guard Duty” in the medieval town of Wrinkleworm and Nathan explains why it really isn’t a good idea to allow a “mysterious hooded stranger” past the gates. In this episode we take a (spoiler free) deep dive into his new game Guard Duty as we discuss:- How Guard Duty went from being a hobby to a commercial project- Why he decided to combine both Lord of the Rings and Blade Runner into one game- How he aims to make a game to appeal to the early adventure game fans and modern gamers alike- How he was successful in his Kickstarter and what he does to promote his game in an increasingly crowded market.Plus much more!Links:Guard Duty Steam pageSick Chicken Studio Official SiteSick Chicken Studio TwitterSick Chicken Studios FacebookBitstreamThe Man Only I can seeLinks to developers mentioned by Nathan:Goloso GamesJoe RichardsonGibbous: A Cthlulu AdventureCloak & Dagger gamesLinks to games and articles on podcast:The Dark Age of Adventure GamingThe Mystery of Woolley Mountain SteamPhoenix Wright: Ace Attorney Trilogy SteamThe Cineam Rosa SteamInterpoint SteamIf you enjoyed this episode and would like to hear more interviews with more adventure game developers then please subscribe, rate and review wherever you listen to podcasts.More details about this podcast here:www.adventuregamespodcast.comYou can find links to my social media links here:FacebookTwitterInstagramDiscordYou can also listen to this podcast on Itunes and Spotify and all other major Podcast Platforms!You can also find the RSS feed here:http://www.adventuregamespodcast.com/podcast?format=rssAdventure Game Podcasts logo by Jake Vest. You can check out his work here:https://jake.re/Music is Speedy Delta (ID 917) by Lobo Loco and can be found here:http://freemusicarchive.org/music/Lobo_Loco/Welcome/Speedy_Delta_ID_917_1724
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In every two episodes we have interviews with adventure game developers as we get to know the people who make these games. We find out what they’re favourite games are, what inspired them to make adventure games and then we go behind the scenes on how they make their games, what advice they give anyone who wants to create their own adventure game and why we should buy their games.
In every other two episodes podcast creator and adventure game pl...