As we all know, different people play games for different reasons and with different goals. Even the heaviest of games can be played in all sorts of different ways, and I don't mean with different strategies in mind. Sure, in an 18xx game, you probably want to do everything to win and it's unlikely that people will play it who just want to build scenic routes going through cities that they like - but it is a possibility. In this article, I want to look at the different motivations players have and how different games accommodate them to a larger or smaller extent.Read the full article here: https://tabletopgamesblog.com/2020/11/10/flexible-gaming-topic-discussion/LinksWingspan review: https://tabletopgamesblog.com/2019/03/16/wingspan/Scythe review: https://tabletopgamesblog.com/2019/01/19/scythe/Clans of Caledonia review: https://tabletopgamesblog.com/2019/03/02/clans-of-caledonia/Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)Music: Inspiring Acoustic by AShamaluevMusic (https://www.ashamaluevmusic.com/)If you want to support this podcast financially, please check out the links below:Patreon: https://www.patreon.com/tabletopgamesblogKo-Fi: https://ko-fi.com/TabletopGamesBlogPayPal: https://paypal.me/pools/c/8hovaYouKDWebsite: https://tabletopgamesblog.com/
Top comments
Tabletop Games Blog podcast explores board games, card games, dexterity games, and modern hobby games, delivering in-depth reviews, thought pieces, and audio articles for all types of players. Since 2018 it has covered strategy games, family favourites, party games, and indie gems, focusing on gameplay, design, table presence, and player experience. Originally on a strict weekly schedule, from 2025 episodes now release when ready, prioritising quality. Tune in for engaging board game reviews, tabletop gaming discussions, tips, and commentary on the ever-growing world of modern board games.